﻿namespace Components;

/// <summary>
///   Marks an entity as the one for the game's camera to follow. Also requires a <see cref="WorldPosition"/>
///   component.
/// </summary>
[JSONDynamicTypeAllowed]
public struct CameraFollowTarget
{
    /// <summary>
    ///   If set to true this target is ignored. Only one active target should exist as once, otherwise a random
    ///   one is selected to show with the camera.
    /// </summary>
    public bool Disabled;
}
